                              *** DXTre3d 2.0 rev 2 Keys Guide. ****


LMB = press and hold left mouse button
RMB = press and hold Right mouse button
MMB = press and hold Midle Mouse button.


In all Edit Modes:
==================
- RMB            = Rotate the room.  
- Shift+RMB      = Pan the room.
- Ctrl+RMB       = Zoom the room.
- MMB            = Mark a block sector
- ctrl+sift+RMB  = mark a block sector. (in case you don't have middle mouse button).
- Mouse Wheel    = Zoom the room.
- ESC            = clear mark box


In Primary Geometry Edit Mode.
===============================
- click                     = Put predefined shape at floor sector.
- shift                     = Put predefined shape at ceiling sector.
- ctrl+click                = copy sector, make current that sector, get sector properties.
- alt+click                 = put copied floor sector
- shift+alt+click           = put copied ceiling sector.
- cursor Up/Down            = send up/down base floor sector
- shift+cursor up/down      = send up/down base ceiling sector.
- ctrl+cursor up/down       = send up/down texture break section in current base floor sector.
- shift ctrl+cursor up/down = send up/down texture break section in current base ceiling sector.

- PageUp/PageDown           = Increment/deincrement the editor lighting gama value. (Turn light On to the see the result)

In Secoundary Geometry Edit mode (select mode).
================================================
- click (unselected sector) = select sector.
- click (any selected sector) = select border to edit for all current selected sectors.
- alt+click = Select/unselect sector.
- ctrl+clik        = put predefined shape at floor and select/unselect sector.
- shift+ctrl+click = put predefined shape at ceiling and select/unselect sector
- shift+LMB        = mark a block sector.
- cursor Up/Down            = send up/down base floor sector in all selected sectors
- shift+cursor up/down      = send up/down base ceiling sector in all selected sectors
- ctrl+cursor up/down       = send up/down texture break section for all selected base floor sector.
- shift ctrl+cursor up/down = send up/down texture break section for all selected base ceiling sector.
- "Q"  = send up one click all selected floor sectors.
- "A"  =  send down one click all selected floor sectors.
- "W"  = send up one click all selected ceiling sectors.
- "S"  = send Down one click all selected ceiling sectors.
- <Enter> = select border to edit for all current selected sectors.
- <spacebar> = select Triangle 1 or 2 to edit.
- <Escape>   = unselect all selected sectors (equivalent to click the "reset all" button.)


In texture Mode.
=================
- click = put current texture at face
- Shift+click = flip texture at face
- alt+click = rotate texture at face
- ctrl+click = get texture from face


In Static mesh mode (ornaments).
=================================
- click (at sector)       = put a new ornament at sector.
- click (at ornament)     = make current the ornament.
- shift+click             = move current ornament to new clicked sector
- ctrl+click              = make current and charge controls from clicked ornament.
- cursor Up/Down          = send Up/down one click current ornament.
- shift+cursor up/down    = fine tune adjust ornament position to front/back
- shift+cursor left/right = fine tune adjust ornament position to left/right
- ctrl+cursor up/down     = fine tune adjust ornament position to up/down.
- <Enter>                 = Rotate 90 degree the current ornament.
- <Del>                   = Delete current Ornament.

In Items mode (objects).
========================
- click (at sector)       = put a new Item at sector.
- click (at Item)         = make current the item.
- shift+click             = move current item to new clicked sector
- ctrl+click              = make current and charge controls from clicked item.
- cursor Up/Down          = send Up/down 1 click current item.
- shift+cursor up/down    = fine tune adjust item position to front/back
- shift+cursor left/right = fine tune adjust item position to left/right
- ctrl+cursor up/down     = fine tune adjust item position to up/down.
- <PageDown>              = Reset all fine tune adjustment for current item.
- <Enter>                 = Rotate 90 degree the current item.
- <Del>                   = Delete current item.


In Lighting Mode.
==================
- click (at sector)       = put a new Light at sector.
- click (at light)        = make current the light.
- shift+click             = move current light to new clicked sector
- ctrl+click              = make current and charge controls from clicked light.
- cursor Up/Down          = send Up/down 1 click current light.
- shift+cursor Up/Down    = send Up/down 4 click current light.
- alt+click               = clone the current light at the clicked sector.
- <Del>                   = Delete current light.  


In Camera/Sink Mode.
====================
- click (at sector)       = put a new camera at sector.
- click (at camera)       = make current the camera.
- shift+click             = move current camera to new clicked sector
- ctrl+click              = make current and charge controls from clicked camera.
- cursor Up/Down          = send Up/down 1 click current camera.
- shift+cursor Up/Down    = send Up/down 4 click current camera.
- <Del>                   = Delete current camera.  


In manual portal View mode.
============================
- click (at sector)       = put a new portal view at sector.
- click (at portal view)  = make current the portal view.
- shift+click             = move current portal view to new clicked sector
- ctrl+click (the portal) = make current and charge controls from clicked portal view.
- cursor Up/Down          = send Up/down current portal view.
- <Del>                   = Delete current portal view.

- shift+ctrl+click        = put manual <room side> value into sector. (put value 0 for remove the attrib).
- ctrl+click (the sector) = get <room side> value attrib from sector.


In Trigger Mode.
======================
- click (at sector)      =  select/unselect sector to be triggered.
- click (at Item)        =  select/unselect Item to be triggered.
- alt+click              =  select trigger item. (to be used with switch or keylock triggers)
- ctrl+click (at sector) =  found the trigger from sector, select that trigger from the trigger list.
- Shift+RMB              =  mark a block sectors.
- MMB                    =  mark a block sectors. 



In Flyby Camera Mode.
====================
- click (at sector)       = put a new flyby camera at sector.
- click (at camera)       = make current the flyby camera.
- shift+click             = move current flyby camera to new clicked sector
- ctrl+click              = make current and charge controls from clicked flyby camera.
- "Q" & "A"               = move up/down flyby camera.
- cursor keys             = Rotate flyby camera aim
- shift+cursor keys       = Rotate fine tunend flyby camera aim.
- <Del>                   = Delete current camera.  


In Sound Source mode.
====================
- click (at sector)       = put a new sound source at sector.
- click (at sound source) = make current the sound source.
- shift+click             = move current sound source to new clicked sector.
- ctrl+click              = make current and charge controls from clicked sound source.
- cursor Up/Down          = send Up/down 1 click current sound source.
- shift+cursor Up/Down    = send Up/down 4 click current sound source.
- <Del>                   = Delete current sound source.


At the Texture Panel.
=====================
- Click  = select current texture piece.
- RMB    = select texture piece size.


At the 2d Map plan View.
========================
- click              =  make current the clicked room.
- LMB                =  drag the current room
- right click        =  make neighbor the clicked room.
- shift+ right click =  add the room to the "more neighbor list" control.
- shift+LMB          =  Define a new room position and size.


At The 2d Grid room.
====================
- Click  = put a door at clicked sector.
- RMB    = select a block sectors.
- Ctrl+click = Get neighbor from door.



--------------------------- end document --------------------------------
